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Project Background

This application is focused on users who are looking to improve their dietary habits and take control of what they are consuming. Aiming to attract users who are already healthy and looking for tools to help maintain their healthy lifestyle. 

Position | UX designer/Visual Designer

Duration | 3 Months

Tools | Figma, Miro, Illustrator, Photoshop

Task & Mission 

Design an app attract users that have little to no dietary management, and are looking to live a healthier lifestyle

 

 

Make sure to make is build it simple and easy to follow through

Discovery

Research Goals

Do people know nutritional value of their diet ​

What would motivate people to use these meal plans

What percentage of people maintain their health on regular basis 

What is preventing young adults from learning about nutritional facts of the food they are consuming 

 

What are their long term health goals

Define

Personas

I consulted my notes from the interviews and was able to develop the type of persona who are more focused on maintaining their health and will more likely to use this app . Based on my research and interviews it became clear that this group, the targeted users, needed a resource to under the nutritional value of the food they are consuming. These targeted users are lazy and need something quick and easy to help them prep healthy meals. 

Kano Analysis
 

By identifying both the basic needs of customers and the necessary balance of performance and excitement this model takes into account that a product's quality is not solely determined by its functional capabilities

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Impact Map

This is a visual representation of the relationships between design elements and the impact they have on the user, it helped to  understand the effect of their design decisions on the user experience.

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Design

Low Fidelity Wireframes

 

Having gained a basic understanding of the IA structure, I quickly generated some design concepts. I started by focusing on the homepage to determine the likely locations of key elements, using a loose approach knowing it may change. 

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Low Fidelity Responsive Prototype

 

After reviewing the sketches with the users and making some changes, it's time to create a low-fidelity wireframe. This helps to define the interface layout more clearly. Using wireframes early on in the design process is a good way to communicate the placement of elements without getting into too much detail. One of the biggest advantages of this is that the layout can be easily modified.

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I gathered inspiration from around the Apps for how the design for Food For Thought might look and feel. I included potential colors, fonts/typography, textures, and anything else that might inspire me. This exercise helped the client to visualize what the App's elements and mood could look and feel like. This mood board provided me with a jumping off point to create the App's branding.

Mood Board

 
High Fidelity Prototype
 

Having achieved my desired branding, I utilized it along with my low-fi mockups to create the high-fidelity mockups now present.

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Branding
Usability Testing

Participants

 

  • 40 total test subjects

  • 3 in person (2 female, 1 male)

  • 37 remote, unmoderated 

 

Test Objectives

 

  • Determine the ease at which users can navigate through the app to accomplish their task

  • Observe the path in which they took to get through to the end goal 

  • Test the overall ease of use of navigating through each process

  • Observe any frustrations or obstacles users may have that may impede their ability to complete their task

 

Test Summary

 

  • In Person/Remote Testing
    Users completed the task in under 5 minutes

  • Unmoderated Remote Testing
    20% had direct success.
    60% used an alternate route
    20% gave up
    Many expressed frustration or difficulty interacting with the prototype.

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